OS: Windows 7 64-bit, 8.1 64-bit or Windows 10 64-bit
VIDEO CARD: DirectX 11 Compatible Nvidia GTX 960; AMD R9 290 or equivalent
FREE DISK SPACE: 25 GB
CPU: Intel core i3-2100T @ 2.5GHz/AMD FX 6100, or better
CPU SPEED: Info
RAM: 8 GB
OS: Windows 7 64-bit, 8.1 64-bit or Windows 10 64-bit
VIDEO CARD: DirectX 11 Compatible NVIDIA GeForce GTX 650Ti 2GB, AMD Radeon HD 7750 2GB
FREE DISK SPACE: 25 GB
A Way Out game details
Experience a thrilling story-driven, co-op prison break game with fast paced driving, action, and more. Take on the role of one of two gunman as you and a friend escape from some of the most notorious prisons known to man. Whether your staging a riot or planning a quiet escape, A Way Out will test your skills and escape prowess to the max. Live out your escape artist fantasies in this fast paced thriller.I like this game.This is most entertaining and action game of 2018.
Interestingly, one character will never have to complete a specific assignment meaning it is up to the players to determine who does what. Furthermore, if one player is caught up in a cutscene or otherwise indisposed, the other player will still be able to control their character independently.
Facts;
Facts about the game "A way Out" you must know.
1. Story Driven
A Way Out has an emotional story of Leo and Vincent. So there is a lot to see, driven by the story players can go through the life and struggles of both the characters.
2. Purely Co-Operative
A Way Out is a pure co-op game, two friends can play local or online. The split co-op screen guides the players to tackle different in-game situation for escaping a maximum facility prison. There is no single player mode, neither you can get an AI to take the role of the second player. To play you will need a helping hand, the action between the player will be interchanged as the story progress. You can pick between aggressive mode like using the bullet and fist or go stealth mode by finding alternative escape points/distractions without raising an alert.
3. Buy One, Play Two
EA has announced A Way Out’s Friends Pass Trial. Through this service, only one has to buy the game, and another partner can play it for free. Player one can send an invite to his/her friend and through the invite, the second player can unlock the Free Trail. This is a huge step by EA.
4. No Cross-Platform Support
If you had online plans to play it no PS4 then the other partner must be on the same platform. The same goes for PC and Xbox One. A Way Out does not support cross-platform. PS4 Plus and Xbox Live Gold membership are also required with a stable internet connection.
Assassin's Creed is a series all about history - well, that and stabbing people in the neck. So, for the release of Origins, we thought we'd celebrate by delving into the history of the series. It's a lot less messy than doing the stabbing in the neck thing ourselves.
Below, find our absolutely official definitive ranking for all of the Assassin's Creed games released to date.
So, here's the top 10
10. Assassin's Creed Chronicles(2015)
We're including this episodic side-scroller for completionists' sake, although it was made by UK studio Climax rather than Ubisoft itself. Perhaps the most interesting thing about it is its origin as a failed Prince of Persia pitch. Ubisoft liked the tech behind it and asked Climax to retool the concept for Assassin's Creed instead.
Chronicles, set across Ancient China, British Empire-era India and Revolutionary Russia, was an admirable effort to map Assassin's Creed into a side-scrolling stealth game. It's the best spin-off from the series by quite some margin, although it loses points for its awful fake Ezio voice actor.
09. Assassin's Creed Unity (2014 )
Poor Unity. Its version of French Revolution Paris was beautiful, but it was plagued with more problems than the victims of its catacombs. Everyone remembers the game's poor technical performance at launch, controversy around its lack of female characters and GIFs of broken faces, but Unity was a bit of a mess for a whole load of other reasons, too.
Co-operative multiplayer was a nice idea on paper but completely ruined the idea of stealth, the game's user interface was far too obtrusive, and its map was filled with chests you needed both a malfunctioning online service and separate mobile companion app to access. Have we ever gone back to it since finishing the campaign? Ar, no.
8. Assassin's Creed (2007 )
The game that started it all was impressive for its time, with large open levels and the first hints at the Assassin's Creed universe's truly weird wider lore. It was our first introduction to Desmond, Abstergo, the Animus and the creepy First Civilisation.
But the gameplay itself was basic, its missions repetitive and it felt like a proof of concept for what was to come. It was enough, though, that people wanted more. And without grumpy Altair, we may never have got Ezio...
7. Assassin's Creed 3: Liberation (2012)
Liberation was meant to be just a side-story for the Vita, but its focus on the series' first playable female Assassin, Aveline de Grandpré, fully-fledged portable open world and the neat tie-ins with its bigger brother AC3 make it a worthwhile play for any Assassin's Creed fan.
All the better, then, it later arrived on PC and consoles in the shape of AC3: Liberation HD. It's just a shame Aveline's only unique gameplay ability in the series is she can... dress up in different clothes. Hmm.
6. Assassin's Creed 3 (2012)
The first Assassin's Creed after the hugely popular Ezio trilogy, AC3 still holds the series' high sales watermark. Perhaps it was the focus on the USA, where it sold phenomenally well, or the fact us Brits were cast as the bad guys.
I have mixed feelings of AC3 - its story and main character Connor are pretty downbeat, there's a lot of history in there and not a huge amount of personality. And yet there's also a lot to love. Snowy New England is beautiful, the naval missions paved the way for Black Flag, building your Homestead was fun, and old Assassin Achilles was damn cool. And yes, I love the fact Ubisoft pulled off the surprise opening with Haytham and no-one knew about it - even some Ubisoft staff - until switching the game on.
5. Assassin's Creed Revelations (2011)
The culmination of Ubisoft's Ezio trilogy, Revelations owes much of its goodwill to AC2 and Brotherhood. Still, it hosts a competent Assassin's Creed experience for the series' biggest star to bow out in. Revelations offers the unusual perspective of playing a video game character who is past his prime, who is looking to the next generation.
Revelations' main city of Constantinople is largely forgettable, though its charismatic Assassin Yusuf, its sojourns back to AC1's Masyaf plus its tying together of storylines and send-off for Altair are important story beats. Revelations' epilogue animation Embers, a separate release but well worthy of mention, details the final days of Ezio's life and is genuinely devastating. Sob.
4. Assassin's Creed Rogue (2014)
Another game that feels like it ranks so high because of what came before it, Rogue offers a second slice of Black Flag's excellent seafaring gameplay. It is essentially Black Flag 2, although its shorter story is uniquely told through the eyes of a baddie Templar. I actively hate the missions where you are made to hunt down Assassins from previous games, but have to admit it was, as a one-off, an interesting experiment.
Rogue was released for last-gen consoles the same year as Unity was for PC/Xbox One and, due to Unity's issues, is regarded as the more enjoyable of the two. You get to sail the Arctic, collect more sea shanties and generally do more of everything you could in Black Flag. Which says a lot for how fun Black Flag itself was, really.
3. Assassin's Creed Syndicate (2015)
The series' most recent game, Syndicate had the tough task of following Unity and turning around fan feeling to the franchise. Thankfully, its mix of cockney Assassin siblings, beautiful smoggy London and hansom cab racing did just that.
It's far from perfect - Assassin Jacob Frye is a bit of a douche and the game's Jack the Ripper expansion is at times rather problematic in how it handles its violence. Victoria, Dickens and Darwin are a great fit, and your hideout is on a bloody train. Cor blimey.
2. Assassin's Creed 4: Black Flag (2013)
Black Flag is the best Assassin's Creed game that's not really an Assassin's Creed game at all. You play as a pirate who's not really an Assassin, at sea where there's very little assassinating to do, and spend most of your time collecting treasure and sinking ships and harpooning endangered animals.
It is perhaps because of all this that Black Flag is so good. Meanwhile, in the game's modern day section, Assassin's Creed went totally meta by letting you hack a fictional version of its own Montreal office. Brilliant.
1. Assassin's Creed Brotherhood (2010)
Many would place Brotherhood ahead of AC2, and that would be a fair result, but it would also be wrong. Brotherhood is up there with the very best of Assassin's Creed - it is series star Ezio at the height of his powers romping over Rome, palling around with Leonardo da Vinci and generally bossing some of the series' most pantomime villains.
But, just as Revelations owes much to Brotherhood, I feel like Brotherhood owes just as much to the real star of the show...
Sea of Thieves has been in Microsoft's deck for quite some time, since it was announced at E3 2015, but it's set to see the light of day in 2018 with an official release. This pirate-themed first-person action-adventure focuses on multiplayer across islands and the open seas. The game is shown to have range; there's a lot going on from ship battles and navigating the seas to digging up treasures and hoarding loot.
It sports a beautiful, easy-going aesthetic with a cartoonish vibe and lax physics. But that doesn't negate the intensity of large-scale battles at sea with cannonballs flying overhead or the sense of panic when trying to nail down a shot from a one-round flintlock pistol. The game isn't limited to PvP, as NPC enemies layer PvE scenarios into a shared world. Sea of Thieves is also one of the few cross-play games between the PC and Xbox One platforms, which should help sustain player count. If early gameplay is any indication, players will be building up their own characters for the long haul; this will hopefully instill more personality into a game already oozing with charm
Since Metal Gear series creator Hideo Kojima left Konami, the status of the franchise was thrown into question. Konami reassured that it would create a new entry in the series; however, given the drama that resulted from Kojima's departure, fans began to question if they wanted a new sequel. During Gamescom 2016, the publisher announced Metal Gear Survive, a cooperative multiplayer survival-focused open-world adventure.
Rather than being a new canonical entry in the series, Metal Gear Survive is instead an alternate universe spin-off. Following the evacuation of Big Boss and Kazuhira Miller from the besieged Mother Base at the end of Metal Gear Solid V: Ground Zeroes, the soldiers of Big Boss' Militaries Sans Frontiers are transported to a world full of hostile zombie-like entities. With little resources left to survive, those who remain must work together to quell the otherworldly threat and find a way back home.
From early footage, fans have greatly doubted the quality of the upcoming adventure. But for what it's worth, what we've seen thus far does seem compelling; after all, the game is essentially a cooperative multiplayer take on the mechanics from the critically acclaimed Metal Gear Solid V: The Phantom Pain. Supporting up to four players, you're free to explore the game's open world and work together to complete missions. Much of what the game expands upon sounds promising, but it remains to be seen whether or not Konami can truly create a substantial Metal Gear experience on their own. In the face of these reservations, Metal Gear Survive still has the makings of being a fun and engaging game, even if it's far from what fans have wanted.